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The silent age part 3
The silent age part 3






With each section lasting around twenty minutes, you feel compelled through the story thanks to some clever cliff hangers.

the silent age part 3

Each short sections’ puzzles are self-contained, making the whole tale wonderfully bite sized. What The Silent Age does do to aid its pacing is to divide its ten chapter story into nice bite-sized chunks of around six to eight areas. Though jumping between areas is incredibly fast, this doubles how much you need to search when stuck. The problem is, when you are searching the world, you suddenly have twice as many areas to investigate as you jump must back-and-forth through time to check both 1970 and future version of the area. Forward to the presentĮven once you gain access to The Silent Age’s time travel elements, you'll find this does little to help the pace, even if the puzzles do grow more entertaining. Also, while it may not suffer from this as much as some other games in the genre, there are times that you will find yourself scouring every corner of the environment to discover the item you need to progress. And you have to do this a lot, as you find an item at one end of an area and then have to run it to the other end to use it. Joe moves painfully slowly, a particularly problem as he moves from one end of each chapter map to the next.

the silent age part 3

Despite this elaborate set up, interesting story, and the promise of time travel, this point-and-click adventure sets a sluggish pace.








The silent age part 3